Mod plans // 28th May 2011 // // 3 notes 

So, for now(as the API isn’t out yet), we’re working on a ‘preview’ mod(I was about to call it small, but it isn’t really at all). Below are the features of this. Once the API is released, we’ll be sharing the ideas for the full overhaul, for all of you wondering. These are all straight from our ideas list, so wording may be a bit rough.

Below is the list*:

  • Giant chickens(3x larger than normal) that either breathe fire or lava. And drop giant eggs.
  • Make the pigs carnivorous. (boars)
  • Add pigmen(not villages yet, just wandering groups of different kinds. Different groups are hostile/neutral. Some can be allied by using certain items).
  • Increase rate of Spider Jockeys.
  • Make a new mob that looks like a pig (maybe different eyes?) and they spawn 1/4 as common as regular pigs. These explode, like ‘creepers in disguise’.Has a slight green tint.
  • Wolves can poop. Poop = fertilizer. Fertilizer = like bonemeal?
  • Camouflage creepers. - simply different colours for creepers for each biome
  • Torch in hand glows
  • Chance for dirt to have a fossil in it, when in turn can be used to make bone tools or used to tame wolves. Would use ore spawn system.
  • New tools system with bones, has the same durability as iron tools.
  • Underground temple ruins.
  • Larger dungeons.
  • Sledgehammers!
  • More Mushrooms
  • Mimics! Chests in dungeons that are actually hostile mobs upon opening.They have the same item list as chests, as a drop list.
  • Spreading moss. Longer the cobblestone sits there, the more chances it’ll become mossy cobblestone. Can go over more than just cobblestone, possibly.
  • Make lightning strikes explosive. Change to cause electrical damage every few ticks.
  • Blood(for now just a particle effect on-hit?) Also turns water to blood water, if touching.
  • Spectres - Basic mockup: http://forums.evil-minecraft.net/showthread.php?tid=48

*All ideas shown here are subject to change.

  1. evilnotch posted this